Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 20 hours ago
10 / 8 / 14
K / D / A
82.8%
Kill participation
832.1
Damage / min
19,006g
503.5 gold / min
53
19 placed · 6 cleared
316
8.4 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
3
Baron
11
Towers
6
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat知 我#CN1
Jayce · Top
6 / 11 / 2
27.6% KP
20,885
17.3% share
15,089g
283 CS · 7.5/m
NAgurin#EU1
Jarvan IV · Jungle
10 / 8 / 14
82.8% KP
31,410
26% share
19,006g
316 CS · 8.4/m
Ragna#Hunt
Sylas · Mid
2 / 9 / 8
34.5% KP
20,429
16.9% share
14,004g
308 CS · 8.2/m
Zelt#NA2
Ezreal · ADC
4 / 6 / 9
44.8% KP
28,542
23.6% share
18,054g
335 CS · 8.9/m
Strompest#TTKAE
Syndra · Support
7 / 7 / 10
58.6% KP
19,635
16.2% share
13,130g
106 CS · 2.8/m
Red side
VictoryTy G#Teemo
Teemo · Top
4 / 5 / 12
39% KP
37,493
23.1% share
16,616g
315 CS · 8.3/m
T0mio#NA1
Rengar · Jungle
24 / 4 / 6
73.2% KP
56,288
34.6% share
23,592g
295 CS · 7.8/m
Dun#NA1
Galio · Mid
7 / 5 / 12
46.3% KP
24,931
15.3% share
17,653g
295 CS · 7.8/m
LFT Sheiden#PHL1
Viktor · ADC
5 / 8 / 12
41.5% KP
37,549
23.1% share
17,263g
299 CS · 7.9/m
魔法老登#芙 莉 莲
Nautilus · Support
1 / 7 / 9
24.4% KP
6,353
3.9% share
10,092g
33 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
