Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 16 hours ago
18 / 1 / 12
K / D / A
78.9%
Kill participation
1,626.4
Damage / min
18,378g
684.9 gold / min
32
13 placed · 3 cleared
257
9.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFiji#Zone
Sion · Top
3 / 1 / 10
34.2% KP
17,260
16% share
11,001g
225 CS · 8.4/m
NAgurin#EU1
Jarvan IV · Jungle
18 / 1 / 12
78.9% KP
43,642
40.5% share
18,378g
257 CS · 9.6/m
Dun#NA1
Sylas · Mid
9 / 6 / 5
36.8% KP
23,210
21.5% share
11,442g
211 CS · 7.9/m
Aiden Yasuo#MESSI
Yasuo · ADC
7 / 4 / 2
23.7% KP
13,458
12.5% share
14,110g
289 CS · 10.8/m
Hiccup1357#duck
Lulu · Support
1 / 3 / 27
73.7% KP
10,192
9.5% share
9,799g
15 CS · 0.6/m
Red side
Defeatquante#1997
Urgot · Top
2 / 4 / 1
20% KP
15,663
17.2% share
10,395g
238 CS · 8.9/m
HUNCHO HECAKING#HECA
Hecarim · Jungle
6 / 9 / 4
66.7% KP
21,749
23.8% share
12,029g
193 CS · 7.2/m
Ragna#Hunt
Corki · Mid
3 / 8 / 3
40% KP
23,372
25.6% share
10,387g
221 CS · 8.2/m
LFT Sheiden#PHL1
Viktor · ADC
3 / 5 / 3
40% KP
20,077
22% share
10,659g
223 CS · 8.3/m
ペイズ#ポ ポ
Neeko · Support
1 / 12 / 6
46.7% KP
10,355
11.4% share
7,490g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
