Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Elise
Victory
Ranked Solo/Duo · 9 hours ago
10 / 1 / 11
K / D / A
56.8%
Kill participation
899.7
Damage / min
13,793g
620.4 gold / min
30
4 placed · 4 cleared
216
9.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMU Keii#MUWIN
Jayce · Top
11 / 3 / 2
35.1% KP
22,914
25.8% share
13,337g
197 CS · 8.9/m
NAgurin#EU1
Elise · Jungle
10 / 1 / 11
56.8% KP
20,003
22.5% share
13,793g
216 CS · 9.7/m
ankara aiden#MESSI
Yone · Mid
9 / 2 / 7
43.2% KP
22,319
25.1% share
11,450g
233 CS · 10.5/m
zzz#Nik
Zyra · ADC
6 / 3 / 13
51.4% KP
15,594
17.5% share
10,553g
133 CS · 6/m
Sudden#NA2
Leona · Support
1 / 3 / 23
64.9% KP
8,038
9% share
7,910g
26 CS · 1.2/m
Red side
Defeat八荒战神#陈平安
Wukong · Top
3 / 6 / 3
50% KP
11,804
22.6% share
7,544g
132 CS · 5.9/m
Yuu13#137
Qiyana · Jungle
2 / 8 / 6
66.7% KP
11,209
21.4% share
8,982g
144 CS · 6.5/m
never type#1998
Riven · Mid
3 / 6 / 3
50% KP
9,131
17.5% share
9,029g
192 CS · 8.6/m
Callme maybe#npc
Xerath · ADC
4 / 7 / 3
58.3% KP
15,871
30.3% share
10,365g
197 CS · 8.9/m
lop7809#yannn
Braum · Support
0 / 10 / 7
58.3% KP
4,292
8.2% share
5,391g
28 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
