Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Defeat
Ranked Solo/Duo · 213 days ago
9 / 6 / 12
K / D / A
72.4%
Kill participation
1,206.5
Damage / min
15,585g
523.3 gold / min
30
10 placed · 6 cleared
252
8.5 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEltrico#BR1
Cassiopeia · Top
7 / 5 / 8
36.6% KP
20,210
17.8% share
14,317g
263 CS · 8.8/m
spyderrulezz#BR30
Rengar · Jungle
16 / 5 / 10
63.4% KP
38,343
33.7% share
19,797g
248 CS · 8.3/m
fuuuxlx#akemi
Lissandra · Mid
11 / 3 / 13
58.5% KP
32,842
28.9% share
15,517g
251 CS · 8.4/m
han dao#EGC
Kai'Sa · ADC
5 / 9 / 13
43.9% KP
16,341
14.4% share
14,504g
225 CS · 7.6/m
zwr#BR1
Alistar · Support
2 / 7 / 16
43.9% KP
5,928
5.2% share
8,987g
31 CS · 1/m
Red side
DefeatFICA DE QATAO#1004
Akali · Top
6 / 8 / 5
37.9% KP
26,023
22.4% share
12,135g
211 CS · 7.1/m
aki#3 3
Naafiri · Jungle
7 / 9 / 10
58.6% KP
19,194
16.5% share
12,150g
176 CS · 5.9/m
eekツ#BR01
Zed · Mid
7 / 11 / 2
31% KP
25,877
22.3% share
11,955g
201 CS · 6.7/m
Namiru#peace
Yunara · ADC
9 / 6 / 12
72.4% KP
35,934
30.9% share
15,585g
252 CS · 8.5/m
Gatovisck#愛憎の影
Karma · Support
0 / 7 / 18
62.1% KP
9,125
7.9% share
8,166g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
