Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 210 days ago
10 / 6 / 13
K / D / A
74.2%
Kill participation
1,303.3
Damage / min
15,877g
659.7 gold / min
28
8 placed · 7 cleared
219
9.1 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTiRAn#LOL
Rumble · Top
11 / 6 / 6
41.5% KP
28,249
26.8% share
12,348g
171 CS · 7.1/m
GuizorPET#PET
Vi · Jungle
2 / 4 / 9
26.8% KP
8,828
8.4% share
8,115g
118 CS · 4.9/m
foram os aliens#br1
Syndra · Mid
8 / 10 / 9
41.5% KP
25,052
23.7% share
10,528g
158 CS · 6.6/m
sad and bad#brbr
Senna · ADC
10 / 4 / 14
58.5% KP
32,487
30.8% share
14,278g
194 CS · 8.1/m
Romao#3636
Pyke · Support
10 / 7 / 11
51.2% KP
10,914
10.3% share
10,104g
39 CS · 1.6/m
Red side
VictoryKainan#0906
Kennen · Top
5 / 10 / 5
32.3% KP
13,547
16.3% share
8,612g
140 CS · 5.8/m
Vinite#julia
Nunu & Willump · Jungle
6 / 9 / 13
61.3% KP
13,675
16.4% share
10,842g
144 CS · 6/m
Namiru#peace
Jayce · Mid
10 / 6 / 13
74.2% KP
31,365
37.6% share
15,877g
219 CS · 9.1/m
Düna#Ares
Seraphine · ADC
8 / 12 / 6
45.2% KP
15,634
18.8% share
12,350g
191 CS · 7.9/m
Gatovisck#愛憎の影
Rell · Support
2 / 4 / 21
74.2% KP
9,137
11% share
7,994g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
