Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 209 days ago
8 / 7 / 8
K / D / A
66.7%
Kill participation
1,243.2
Damage / min
13,278g
484.9 gold / min
41
12 placed · 8 cleared
253
9.2 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysnalt#qqq
K'Sante · Top
6 / 5 / 9
41.7% KP
26,554
27.6% share
12,303g
207 CS · 7.6/m
카두 Fuma Gelo#udak
Lee Sin · Jungle
11 / 4 / 8
52.8% KP
24,719
25.7% share
14,687g
216 CS · 7.9/m
s l s#zal
Katarina · Mid
11 / 6 / 2
36.1% KP
17,895
18.6% share
12,287g
199 CS · 7.3/m
Dr cj#kek
Kai'Sa · ADC
7 / 4 / 4
30.6% KP
19,479
20.3% share
13,257g
208 CS · 7.6/m
RedBert#BR1
Rakan · Support
1 / 5 / 13
38.9% KP
7,513
7.8% share
8,169g
27 CS · 1/m
Red side
DefeatALOPRASPRIMEMODE#GOAT
Illaoi · Top
1 / 11 / 3
16.7% KP
21,761
19.8% share
8,916g
191 CS · 7/m
Precaution12#BR1
Elise · Jungle
12 / 7 / 3
62.5% KP
23,106
21.1% share
13,187g
141 CS · 5.1/m
Namiru#peace
Jayce · Mid
8 / 7 / 8
66.7% KP
34,042
31% share
13,278g
253 CS · 9.2/m
Wherever You Are#br1
Sivir · ADC
1 / 8 / 6
29.2% KP
18,926
17.3% share
10,032g
157 CS · 5.7/m
Gatovisck#愛憎の影
Karma · Support
2 / 3 / 13
62.5% KP
11,853
10.8% share
8,379g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
