Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 207 days ago
10 / 2 / 14
K / D / A
72.7%
Kill participation
1,162.5
Damage / min
17,071g
534.6 gold / min
32
13 placed · 3 cleared
299
9.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryjoze#sccp
Heimerdinger · Top
4 / 5 / 7
33.3% KP
28,469
21.5% share
13,519g
276 CS · 8.6/m
paiN Samkz#Kz1
Lee Sin · Jungle
11 / 8 / 5
48.5% KP
29,579
22.3% share
14,902g
203 CS · 6.4/m
Namiru#peace
Orianna · Mid
10 / 2 / 14
72.7% KP
37,123
28% share
17,071g
299 CS · 9.4/m
frosch#ddzn
Kai'Sa · ADC
4 / 3 / 7
33.3% KP
25,767
19.5% share
15,892g
253 CS · 7.9/m
Gatovisck#愛憎の影
Pyke · Support
4 / 13 / 12
48.5% KP
11,425
8.6% share
10,445g
22 CS · 0.7/m
Red side
DefeatTwitch Lord Semi#Br4
Zac · Top
0 / 4 / 5
16.1% KP
11,599
12.2% share
10,748g
218 CS · 6.8/m
melato#BR2
Graves · Jungle
10 / 4 / 8
58.1% KP
27,494
28.9% share
15,038g
254 CS · 8/m
ONE TRUE KING#shin
Irelia · Mid
3 / 12 / 2
16.1% KP
15,852
16.7% share
11,949g
261 CS · 8.2/m
Geena666version#gne
Mel · ADC
18 / 6 / 4
71% KP
30,104
31.6% share
19,315g
250 CS · 7.8/m
repri#鴉巣生鳳
Nami · Support
0 / 7 / 23
74.2% KP
10,102
10.6% share
9,794g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
