Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 203 days ago
2 / 4 / 6
K / D / A
24.2%
Kill participation
863.6
Damage / min
12,716g
446.7 gold / min
34
13 placed · 3 cleared
271
9.5 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysnalt#qqq
Olaf · Top
11 / 3 / 4
31.9% KP
28,129
23.6% share
16,337g
283 CS · 9.9/m
vidal#tn9
Naafiri · Jungle
21 / 5 / 9
63.8% KP
34,070
28.6% share
17,995g
197 CS · 6.9/m
scamber#BR1
Nunu & Willump · Mid
5 / 7 / 14
40.4% KP
22,860
19.2% share
11,334g
160 CS · 5.6/m
HamburguESA#esinh
Corki · ADC
8 / 9 / 18
55.3% KP
22,072
18.5% share
14,829g
202 CS · 7.1/m
Reach#SONA
Nami · Support
2 / 9 / 29
66% KP
12,111
10.2% share
9,326g
24 CS · 0.8/m
Red side
Defeatmatahn#MAJW
Gangplank · Top
4 / 12 / 11
45.5% KP
24,728
19.6% share
11,718g
187 CS · 6.6/m
Damiani#4181
Fizz · Jungle
7 / 8 / 8
45.5% KP
15,290
12.1% share
12,799g
189 CS · 6.6/m
Namiru#peace
Jayce · Mid
2 / 4 / 6
24.2% KP
24,583
19.5% share
12,716g
271 CS · 9.5/m
Meito#Ghul
Karthus · ADC
18 / 13 / 11
87.9% KP
50,820
40.3% share
16,959g
229 CS · 8/m
Gatovisck#愛憎の影
Nautilus · Support
2 / 11 / 20
66.7% KP
10,686
8.5% share
9,497g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
