Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 199 days ago
13 / 6 / 10
K / D / A
45.1%
Kill participation
1,173.7
Damage / min
15,129g
510.3 gold / min
38
14 placed · 4 cleared
220
7.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYupps#777
Jayce · Top
5 / 11 / 7
41.4% KP
31,871
24.3% share
14,448g
250 CS · 8.4/m
carros tunados#bucet
Sylas · Jungle
2 / 11 / 6
27.6% KP
16,764
12.8% share
9,514g
150 CS · 5.1/m
scamber#BR1
Nunu & Willump · Mid
14 / 12 / 6
69% KP
32,167
24.5% share
14,250g
143 CS · 4.8/m
Kojima#ゲツヨウビ
Ezreal · ADC
6 / 9 / 6
41.4% KP
34,621
26.4% share
13,766g
247 CS · 8.3/m
Bukayo Saka#AAA
Neeko · Support
2 / 8 / 9
37.9% KP
15,707
12% share
8,322g
35 CS · 1.2/m
Red side
Victorymatahn#MAJW
Sion · Top
4 / 4 / 16
39.2% KP
17,882
12.2% share
12,040g
204 CS · 6.9/m
happy game#brbr
Lee Sin · Jungle
19 / 5 / 19
74.5% KP
39,492
26.8% share
17,450g
200 CS · 6.7/m
Namiru#peace
Aurora · Mid
13 / 6 / 10
45.1% KP
34,801
23.7% share
15,129g
220 CS · 7.4/m
Capoeira rei#2003
Caitlyn · ADC
10 / 6 / 14
47.1% KP
36,052
24.5% share
16,669g
260 CS · 8.8/m
momo#sup1
Bard · Support
5 / 8 / 27
62.7% KP
18,861
12.8% share
10,885g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
