Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Victory
Ranked Solo/Duo · 197 days ago
7 / 3 / 6
K / D / A
32.5%
Kill participation
838.7
Damage / min
12,199g
460.9 gold / min
20
7 placed · 2 cleared
222
8.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPsycodelico#Bruxo
Fiora · Top
2 / 9 / 5
43.8% KP
23,574
24.9% share
8,894g
175 CS · 6.6/m
LEV Devost#BR2
Zaahen · Jungle
6 / 8 / 0
37.5% KP
21,459
22.6% share
10,849g
170 CS · 6.4/m
its okay#true
LeBlanc · Mid
5 / 6 / 5
62.5% KP
27,046
28.5% share
9,541g
164 CS · 6.2/m
Kirara Hoshi#KaEmy
Mel · ADC
3 / 8 / 3
37.5% KP
16,699
17.6% share
9,938g
214 CS · 8.1/m
BichaMuda#171
Soraka · Support
0 / 9 / 10
62.5% KP
5,968
6.3% share
6,485g
20 CS · 0.8/m
Red side
Victorymap#anota
Sett · Top
11 / 3 / 10
52.5% KP
39,899
31.3% share
13,335g
222 CS · 8.4/m
IsDEAD#br1
Vi · Jungle
16 / 3 / 11
67.5% KP
27,167
21.3% share
15,665g
203 CS · 7.7/m
Namiru#peace
Annie · Mid
7 / 3 / 6
32.5% KP
22,198
17.4% share
12,199g
222 CS · 8.4/m
GuoliverX#BR1
Hwei · ADC
2 / 7 / 13
37.5% KP
23,968
18.8% share
10,193g
142 CS · 5.4/m
gabis#nyeme
Nami · Support
4 / 0 / 26
75% KP
14,100
11.1% share
9,655g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
