Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 195 days ago
14 / 7 / 12
K / D / A
53.1%
Kill participation
1,035.3
Damage / min
17,437g
457.1 gold / min
47
11 placed · 3 cleared
272
7.1 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKyougen#161
Rumble · Top
11 / 8 / 14
51% KP
50,614
27.6% share
16,159g
259 CS · 6.8/m
random#gap
Zaahen · Jungle
17 / 6 / 17
69.4% KP
42,844
23.3% share
20,322g
248 CS · 6.5/m
Namiru#peace
Sylas · Mid
14 / 7 / 12
53.1% KP
39,495
21.5% share
17,437g
272 CS · 7.1/m
Celo#br2
Ashe · ADC
7 / 11 / 19
53.1% KP
43,567
23.7% share
16,585g
266 CS · 7/m
Geena666version#gne
Milio · Support
0 / 7 / 35
71.4% KP
7,173
3.9% share
11,010g
35 CS · 0.9/m
Red side
Victoryfalse ranker#br1
Gnar · Top
6 / 9 / 12
46.2% KP
31,200
17.9% share
16,148g
286 CS · 7.5/m
Gragolandia#LEITE
Graves · Jungle
10 / 10 / 15
64.1% KP
43,886
25.1% share
19,536g
292 CS · 7.7/m
Shukrute#BR1
Kassadin · Mid
13 / 8 / 9
56.4% KP
44,027
25.2% share
20,184g
237 CS · 6.2/m
scuro#blox
Varus · ADC
10 / 10 / 14
61.5% KP
45,337
26% share
20,587g
282 CS · 7.4/m
jiu ji tae#ihtbp
Nautilus · Support
0 / 12 / 22
56.4% KP
10,138
5.8% share
10,837g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
