Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 194 days ago
9 / 4 / 5
K / D / A
48.3%
Kill participation
1,042.6
Damage / min
17,620g
496.8 gold / min
35
14 placed · 3 cleared
341
9.6 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYupps#777
Kennen · Top
11 / 6 / 8
65.5% KP
46,880
31.5% share
17,286g
252 CS · 7.1/m
paiN Levi#zin
Aatrox · Jungle
5 / 7 / 11
55.2% KP
23,043
15.5% share
13,390g
207 CS · 5.8/m
Namiru#peace
Jayce · Mid
9 / 4 / 5
48.3% KP
36,978
24.9% share
17,620g
341 CS · 9.6/m
SuperCleber#Super
Yunara · ADC
2 / 8 / 6
27.6% KP
23,642
15.9% share
15,756g
296 CS · 8.3/m
copy#dog
Sona · Support
2 / 8 / 21
79.3% KP
18,234
12.3% share
10,966g
45 CS · 1.3/m
Red side
VictoryA Dangerous Lyfe#ADL1
Zaahen · Top
5 / 11 / 3
24.2% KP
23,040
13.8% share
14,802g
265 CS · 7.5/m
Drakehero#BR07
Pantheon · Jungle
7 / 6 / 16
69.7% KP
34,161
20.4% share
14,851g
222 CS · 6.3/m
Jim Hawkins#BRA1
Annie · Mid
6 / 6 / 15
63.6% KP
39,741
23.7% share
15,805g
269 CS · 7.6/m
bbeNuzi#point
Caitlyn · ADC
15 / 3 / 8
69.7% KP
49,449
29.5% share
23,317g
369 CS · 10.4/m
Manel#BR2
Karma · Support
0 / 3 / 25
75.8% KP
21,152
12.6% share
11,040g
39 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
