Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 194 days ago
6 / 5 / 6
K / D / A
63.2%
Kill participation
1,187.8
Damage / min
10,245g
428.4 gold / min
24
10 placed · 1 cleared
183
7.7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlubenweiniubi#br1
Malphite · Top
1 / 4 / 1
10.5% KP
11,885
14.3% share
7,628g
165 CS · 6.9/m
paiN Levi#zin
Bel'Veth · Jungle
11 / 9 / 6
89.5% KP
19,056
23% share
11,903g
115 CS · 4.8/m
Namiru#peace
Aurora · Mid
6 / 5 / 6
63.2% KP
28,409
34.3% share
10,245g
183 CS · 7.7/m
BIG STEPPA#foo
Caitlyn · ADC
0 / 15 / 3
15.8% KP
12,787
15.4% share
7,324g
132 CS · 5.5/m
Freedon#br1
Bard · Support
1 / 13 / 9
52.6% KP
10,701
12.9% share
6,622g
19 CS · 0.8/m
Red side
VictoryConsume#グール
Mordekaiser · Top
6 / 3 / 6
26.1% KP
20,673
18.5% share
10,986g
198 CS · 8.3/m
Chosen#2007
Aatrox · Jungle
4 / 4 / 12
34.8% KP
13,849
12.4% share
10,567g
176 CS · 7.4/m
Fallen Leaves#Dust
Kassadin · Mid
19 / 2 / 4
50% KP
29,388
26.4% share
12,056g
151 CS · 6.3/m
TOPKING#1009
Varus · ADC
15 / 6 / 16
67.4% KP
33,464
30% share
14,626g
187 CS · 7.8/m
houndin#yas
Leona · Support
2 / 4 / 25
58.7% KP
14,094
12.6% share
8,399g
18 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
