Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 192 days ago
5 / 4 / 8
K / D / A
44.8%
Kill participation
943.8
Damage / min
12,577g
495.5 gold / min
29
12 placed · 0 cleared
231
9.1 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybonnershow#pobre
Yasuo · Top
7 / 5 / 7
50% KP
22,474
26.7% share
12,716g
209 CS · 8.2/m
Gragolandia#LEITE
Jarvan IV · Jungle
8 / 6 / 12
71.4% KP
17,151
20.4% share
12,016g
137 CS · 5.4/m
Riiquee#1BR
Lux · Mid
5 / 7 / 11
57.1% KP
15,170
18% share
9,741g
155 CS · 6.1/m
ZEN#aoty
Sivir · ADC
3 / 8 / 14
60.7% KP
23,496
27.9% share
12,193g
212 CS · 8.4/m
Matsouza#TARIC
Taric · Support
5 / 3 / 14
67.9% KP
5,945
7.1% share
10,521g
52 CS · 2/m
Red side
Defeatpfr n da ban#BR1
Riven · Top
6 / 7 / 4
34.5% KP
14,852
16.9% share
11,121g
208 CS · 8.2/m
Cross#BR62
Kindred · Jungle
11 / 5 / 7
62.1% KP
22,039
25.1% share
12,900g
183 CS · 7.2/m
Namiru#peace
Jayce · Mid
5 / 4 / 8
44.8% KP
23,958
27.3% share
12,577g
231 CS · 9.1/m
Hikariみお#暗い廃寺
Syndra · ADC
7 / 7 / 5
41.4% KP
22,842
26% share
11,744g
167 CS · 6.6/m
Lukan#Rakan
Rakan · Support
0 / 5 / 12
41.4% KP
4,165
4.7% share
6,969g
36 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
