Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Defeat
Ranked Solo/Duo · 190 days ago
6 / 11 / 3
K / D / A
40.9%
Kill participation
1,132.2
Damage / min
12,314g
421.5 gold / min
33
15 placed · 1 cleared
224
7.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPaul Atreides#ahh
Qiyana · Top
11 / 5 / 12
46.9% KP
31,085
20.9% share
13,185g
220 CS · 7.5/m
misa#juny
Vayne · Jungle
9 / 3 / 13
44.9% KP
28,018
18.8% share
16,309g
242 CS · 8.3/m
Fallen Leaves#Dust
Kassadin · Mid
17 / 7 / 7
49% KP
41,720
28.1% share
13,790g
159 CS · 5.4/m
raven#BR10
Ashe · ADC
7 / 3 / 20
55.1% KP
33,117
22.3% share
15,722g
263 CS · 9/m
I Know You Will#UVA
Seraphine · Support
5 / 4 / 23
57.1% KP
14,699
9.9% share
10,615g
32 CS · 1.1/m
Red side
DefeatBarou Shoei#BR2
Jax · Top
5 / 7 / 5
45.5% KP
19,511
20.7% share
12,424g
199 CS · 6.8/m
paiN Samkz#Kz1
Lee Sin · Jungle
9 / 7 / 1
45.5% KP
15,748
16.7% share
13,739g
192 CS · 6.6/m
Namiru#peace
Azir · Mid
6 / 11 / 3
40.9% KP
33,079
35.2% share
12,314g
224 CS · 7.7/m
Dioge#2002
Ezreal · ADC
1 / 11 / 3
18.2% KP
17,120
18.2% share
10,842g
233 CS · 8/m
paiN Gatovisck#paiN
Anivia · Support
1 / 13 / 8
40.9% KP
8,571
9.1% share
8,280g
43 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
