Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Azir
Victory
Ranked Solo/Duo · 189 days ago
6 / 13 / 9
K / D / A
39.5%
Kill participation
968.2
Damage / min
11,447g
358.7 gold / min
44
14 placed · 5 cleared
195
6.1 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKyougen#161
Ambessa · Top
8 / 4 / 1
30% KP
36,780
27% share
12,849g
249 CS · 7.8/m
YoungDisney#LOUD
Jarvan IV · Jungle
2 / 11 / 12
46.7% KP
16,025
11.8% share
11,422g
183 CS · 5.7/m
Kimchi Warrior#0325
Akali · Mid
16 / 7 / 4
66.7% KP
42,828
31.5% share
16,880g
227 CS · 7.1/m
do bronx#0803
Caitlyn · ADC
4 / 10 / 6
33.3% KP
29,989
22% share
12,460g
241 CS · 7.6/m
GUXIX GANKK#123
Nami · Support
0 / 7 / 14
46.7% KP
10,515
7.7% share
8,504g
25 CS · 0.8/m
Red side
VictoryPNG Caca#paiN
Renekton · Top
2 / 7 / 5
18.4% KP
18,790
13.5% share
10,428g
228 CS · 7.1/m
MORTE VIOLENTA#NOOB
Skarner · Jungle
14 / 1 / 14
73.7% KP
36,069
26% share
16,341g
226 CS · 7.1/m
Namiru#peace
Azir · Mid
6 / 13 / 9
39.5% KP
30,901
22.3% share
11,447g
195 CS · 6.1/m
rosa#yusi
Lucian · ADC
14 / 5 / 16
78.9% KP
42,830
30.9% share
18,260g
278 CS · 8.7/m
Bukayo Saka#AAA
Milio · Support
2 / 4 / 32
89.5% KP
10,144
7.3% share
10,778g
44 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
