Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 188 days ago
5 / 3 / 2
K / D / A
53.8%
Kill participation
1,389.4
Damage / min
12,278g
452 gold / min
25
10 placed · 3 cleared
251
9.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatA Dangerous Lyfe#ADL1
Anivia · Top
0 / 12 / 5
38.5% KP
16,505
15.3% share
8,309g
178 CS · 6.6/m
Gragolandia#LEITE
Ambessa · Jungle
6 / 11 / 2
61.5% KP
25,962
24% share
10,839g
154 CS · 5.7/m
Namiru#peace
Viktor · Mid
5 / 3 / 2
53.8% KP
37,746
34.9% share
12,278g
251 CS · 9.2/m
raven#BR10
Sivir · ADC
1 / 4 / 6
53.8% KP
20,390
18.8% share
10,386g
214 CS · 7.9/m
I Know You Will#UVA
Rakan · Support
1 / 6 / 7
61.5% KP
7,608
7% share
7,238g
25 CS · 0.9/m
Red side
VictoryPRIME INEFAVEL#AURA
Aatrox · Top
23 / 1 / 8
86.1% KP
48,655
43.9% share
16,636g
233 CS · 8.6/m
midwest emo#veiga
Ivern · Jungle
3 / 4 / 16
52.8% KP
8,317
7.5% share
11,065g
160 CS · 5.9/m
Guaxi#YTB
Vladimir · Mid
1 / 3 / 6
19.4% KP
16,949
15.3% share
10,524g
229 CS · 8.4/m
do bronx#0803
Ezreal · ADC
9 / 2 / 7
44.4% KP
28,136
25.4% share
16,494g
282 CS · 10.4/m
jiu ji tae#ihtbp
Alistar · Support
0 / 3 / 21
58.3% KP
8,849
8% share
8,033g
13 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
