Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 188 days ago
6 / 5 / 12
K / D / A
34.6%
Kill participation
1,101.8
Damage / min
12,543g
401.4 gold / min
34
17 placed · 2 cleared
260
8.3 CS / min
Objective control
1
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwinwinwin#KR07
Gnar · Top
10 / 1 / 13
57.5% KP
43,675
31.2% share
16,291g
284 CS · 9.1/m
Ancrath#BR2
Aatrox · Jungle
4 / 17 / 5
22.5% KP
19,325
13.8% share
9,994g
135 CS · 4.3/m
WWWWWWWWWVW#br1
Orianna · Mid
6 / 11 / 7
32.5% KP
20,916
15% share
11,961g
161 CS · 5.2/m
SuperCleber#Super
Yunara · ADC
16 / 10 / 7
57.5% KP
44,744
32% share
21,667g
253 CS · 8.1/m
Velthan#Sup
Alistar · Support
4 / 13 / 14
45% KP
11,146
8% share
10,171g
20 CS · 0.6/m
Red side
Victorypixelated kisses#wri
Yone · Top
3 / 13 / 3
11.5% KP
20,052
10.5% share
11,391g
215 CS · 6.9/m
PNG Caca#paiN
Lee Sin · Jungle
10 / 7 / 21
59.6% KP
30,633
16.1% share
14,450g
204 CS · 6.5/m
Namiru#peace
Ryze · Mid
6 / 5 / 12
34.6% KP
34,430
18.1% share
12,543g
260 CS · 8.3/m
Brance#Branc
Ezreal · ADC
27 / 8 / 7
65.4% KP
82,041
43.2% share
22,014g
289 CS · 9.2/m
LaMelo Ball#mvp1
Bard · Support
6 / 7 / 32
73.1% KP
22,913
12.1% share
11,353g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
