Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 186 days ago
5 / 6 / 2
K / D / A
38.9%
Kill participation
1,046.9
Damage / min
15,169g
488.8 gold / min
51
17 placed · 8 cleared
286
9.2 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryReis#abfc
Ambessa · Top
4 / 6 / 4
22.9% KP
15,562
12.9% share
12,917g
244 CS · 7.9/m
Gragolandia#LEITE
Zaahen · Jungle
7 / 1 / 22
82.9% KP
33,481
27.8% share
15,959g
268 CS · 8.6/m
whysoserious#Y SL
Cassiopeia · Mid
12 / 1 / 5
48.6% KP
27,856
23.1% share
13,114g
216 CS · 7/m
Trader#1234
Lucian · ADC
11 / 4 / 9
57.1% KP
31,536
26.2% share
17,660g
266 CS · 8.6/m
zwr#BR1
Nami · Support
1 / 6 / 27
80% KP
12,159
10.1% share
9,718g
32 CS · 1/m
Red side
Defeattop41571239#Hoben
Jayce · Top
4 / 6 / 5
50% KP
22,148
19.6% share
13,240g
249 CS · 8/m
sarah#hidek
Shyvana · Jungle
3 / 7 / 6
50% KP
17,627
15.6% share
12,238g
202 CS · 6.5/m
Namiru#peace
Orianna · Mid
5 / 6 / 2
38.9% KP
32,489
28.8% share
15,169g
286 CS · 9.2/m
Gbm#001
Vel'Koz · ADC
4 / 8 / 4
44.4% KP
30,964
27.4% share
11,490g
225 CS · 7.3/m
Lion#0018
Nautilus · Support
2 / 8 / 9
61.1% KP
9,682
8.6% share
8,024g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
