Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 186 days ago
6 / 5 / 11
K / D / A
47.2%
Kill participation
908.4
Damage / min
11,513g
423.8 gold / min
21
7 placed · 4 cleared
202
7.4 CS / min
Objective control
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShukrute#BR1
Kayle · Top
5 / 6 / 2
19.4% KP
14,094
13.6% share
11,705g
226 CS · 8.3/m
spicy banana#BR10
Zed · Jungle
5 / 2 / 5
27.8% KP
13,199
12.7% share
12,149g
241 CS · 8.9/m
Namiru#peace
Sylas · Mid
6 / 5 / 11
47.2% KP
24,677
23.8% share
11,513g
202 CS · 7.4/m
sant#0803
Sivir · ADC
12 / 7 / 13
69.4% KP
35,873
34.6% share
17,944g
231 CS · 8.5/m
Dani럭스#dani
Sona · Support
8 / 7 / 21
80.6% KP
15,758
15.2% share
10,297g
15 CS · 0.6/m
Red side
DefeatKyougen#161
Yasuo · Top
6 / 7 / 5
42.3% KP
21,541
21.2% share
11,346g
247 CS · 9.1/m
sarah#hidek
Shyvana · Jungle
8 / 6 / 13
80.8% KP
23,783
23.4% share
13,640g
156 CS · 5.7/m
GALIO#6064
Aurelion Sol · Mid
3 / 5 / 10
50% KP
19,648
19.3% share
9,378g
168 CS · 6.2/m
Ianshaka3#KR33
Lucian · ADC
9 / 8 / 10
73.1% KP
26,738
26.3% share
15,312g
186 CS · 6.8/m
Shiku#0304
Nami · Support
0 / 10 / 18
69.2% KP
9,884
9.7% share
7,218g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
