Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 185 days ago
18 / 7 / 8
K / D / A
50%
Kill participation
1,622.4
Damage / min
20,665g
698.1 gold / min
35
10 placed · 10 cleared
255
8.6 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySuperCleber#Super
Jayce · Top
9 / 5 / 16
48.1% KP
32,817
20.7% share
15,637g
246 CS · 8.3/m
Sinatra#omw
Lee Sin · Jungle
10 / 5 / 17
51.9% KP
25,511
16.1% share
13,812g
176 CS · 5.9/m
Kimchi Warrior#0325
Akali · Mid
12 / 8 / 7
36.5% KP
30,741
19.4% share
13,243g
214 CS · 7.2/m
Namiru#peace
Yunara · ADC
18 / 7 / 8
50% KP
48,024
30.3% share
20,665g
255 CS · 8.6/m
matsuda#xxxxx
Neeko · Support
3 / 9 / 23
50% KP
21,520
13.6% share
10,333g
31 CS · 1/m
Red side
Defeatmy heart#2306
Riven · Top
6 / 10 / 3
27.3% KP
14,164
12.2% share
11,431g
157 CS · 5.3/m
paiN Levi#zin
Aatrox · Jungle
7 / 8 / 11
54.5% KP
24,141
20.9% share
13,793g
188 CS · 6.4/m
BladeRunner2049#Queen
Zoe · Mid
5 / 7 / 8
39.4% KP
26,934
23.3% share
13,880g
276 CS · 9.3/m
Samkz#kz01
Caitlyn · ADC
12 / 15 / 7
57.6% KP
37,797
32.7% share
17,525g
229 CS · 7.7/m
RedBert#BR1
Bard · Support
3 / 12 / 17
60.6% KP
12,640
10.9% share
9,101g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
