Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 184 days ago
5 / 11 / 11
K / D / A
50%
Kill participation
810.1
Damage / min
12,490g
436.5 gold / min
27
10 placed · 3 cleared
242
8.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLuks Said#bbzao
Malphite · Top
5 / 13 / 8
40.6% KP
20,283
17.8% share
10,388g
150 CS · 5.2/m
sojourn#luv
Rengar · Jungle
9 / 13 / 8
53.1% KP
21,880
19.2% share
12,501g
161 CS · 5.6/m
Namiru#peace
Cassiopeia · Mid
5 / 11 / 11
50% KP
23,183
20.4% share
12,490g
242 CS · 8.5/m
guga fighter#001
Varus · ADC
10 / 13 / 9
59.4% KP
35,764
31.4% share
16,526g
216 CS · 7.5/m
LaMelo Ball#mvp1
Bard · Support
3 / 3 / 21
75% KP
12,620
11.1% share
10,186g
39 CS · 1.4/m
Red side
VictoryRuu#111
Sylas · Top
15 / 5 / 2
32.1% KP
24,622
19.6% share
15,889g
232 CS · 8.1/m
Gragolandia#LEITE
Rammus · Jungle
7 / 5 / 26
62.3% KP
21,813
17.4% share
14,271g
210 CS · 7.3/m
trashy#127
Sion · Mid
6 / 5 / 22
52.8% KP
23,616
18.8% share
13,262g
181 CS · 6.3/m
hollowed ghosty#bless
Draven · ADC
18 / 9 / 7
47.2% KP
32,787
26.1% share
18,895g
180 CS · 6.3/m
AYELGODLIKEMODE#PIT
Pantheon · Support
7 / 8 / 19
49.1% KP
22,848
18.2% share
10,890g
37 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
