Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Defeat
Ranked Solo/Duo · 184 days ago
18 / 6 / 8
K / D / A
66.7%
Kill participation
1,584.9
Damage / min
21,190g
545 gold / min
27
12 placed · 2 cleared
325
8.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShaQuinn#shaqs
Quinn · Top
12 / 8 / 18
58.8% KP
60,840
30.2% share
17,555g
252 CS · 6.5/m
The HalloweeN#Hard
Udyr · Jungle
13 / 10 / 20
64.7% KP
53,181
26.4% share
19,130g
290 CS · 7.5/m
nicolle#1989
Ahri · Mid
12 / 8 / 15
52.9% KP
36,056
17.9% share
17,677g
281 CS · 7.2/m
pink killer#2745
Corki · ADC
9 / 6 / 15
47.1% KP
34,100
16.9% share
16,922g
275 CS · 7.1/m
Manel#BR2
Nautilus · Support
5 / 7 / 26
60.8% KP
17,096
8.5% share
11,870g
18 CS · 0.5/m
Red side
Defeatsant#0803
K'Sante · Top
1 / 11 / 10
28.2% KP
14,939
8.5% share
11,401g
201 CS · 5.2/m
who#lindo
Zaahen · Jungle
6 / 15 / 11
43.6% KP
31,166
17.7% share
15,387g
216 CS · 5.6/m
Namiru#peace
Mel · Mid
18 / 6 / 8
66.7% KP
61,626
34.9% share
21,190g
325 CS · 8.4/m
scuro#blox
Ezreal · ADC
14 / 9 / 9
59% KP
59,632
33.8% share
19,738g
262 CS · 6.7/m
paiN Gatovisck#paiN
Karma · Support
0 / 10 / 24
61.5% KP
9,006
5.1% share
11,254g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
