Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 183 days ago
9 / 8 / 4
K / D / A
38.2%
Kill participation
1,301
Damage / min
13,713g
450.8 gold / min
50
14 placed · 6 cleared
246
8.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryThe one over All#Br123
Ryze · Top
5 / 8 / 11
37.2% KP
24,038
16.4% share
13,975g
232 CS · 7.6/m
TeteuCantoni#BR1
Xin Zhao · Jungle
16 / 7 / 13
67.4% KP
43,504
29.6% share
17,575g
205 CS · 6.7/m
Tsugakii#777
Malzahar · Mid
6 / 3 / 10
37.2% KP
24,328
16.6% share
14,038g
256 CS · 8.4/m
matsuda#xxxxx
Caitlyn · ADC
16 / 7 / 12
65.1% KP
48,289
32.9% share
18,226g
216 CS · 7.1/m
Cross#BR62
Milio · Support
0 / 10 / 30
69.8% KP
6,703
4.6% share
9,874g
22 CS · 0.7/m
Red side
DefeatNamiru#peace
Jayce · Top
9 / 8 / 4
38.2% KP
39,572
26.5% share
13,713g
246 CS · 8.1/m
Just ä Clown#TDAH
Shaco · Jungle
6 / 9 / 7
38.2% KP
21,476
14.4% share
13,966g
231 CS · 7.6/m
LEGACY MONO VLAD#CHAD
Vladimir · Mid
5 / 8 / 6
32.4% KP
26,707
17.9% share
11,022g
195 CS · 6.4/m
Lunar#lov u
Kog'Maw · ADC
12 / 11 / 12
70.6% KP
50,045
33.5% share
18,874g
254 CS · 8.4/m
paiN Gatovisck#paiN
Karma · Support
2 / 7 / 20
64.7% KP
11,654
7.8% share
10,250g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
