Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Defeat
Ranked Solo/Duo · 179 days ago
11 / 8 / 7
K / D / A
69.2%
Kill participation
1,328.1
Damage / min
14,373g
442.5 gold / min
35
15 placed · 5 cleared
213
6.6 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRED ZYNTS#1234
Rumble · Top
2 / 10 / 5
26.9% KP
24,482
15.6% share
10,307g
224 CS · 6.9/m
STEPZ#asd
Kindred · Jungle
8 / 10 / 6
53.8% KP
37,196
23.7% share
14,684g
217 CS · 6.7/m
Namiru#peace
Graves · Mid
11 / 8 / 7
69.2% KP
43,141
27.4% share
14,373g
213 CS · 6.6/m
Jax Teller#ISO
Lucian · ADC
4 / 5 / 6
38.5% KP
30,758
19.6% share
13,483g
249 CS · 7.7/m
Stoneses7#br1
Nami · Support
1 / 7 / 16
65.4% KP
21,649
13.8% share
8,787g
15 CS · 0.5/m
Red side
Victorygoyangyi#BR1
Varus · Top
15 / 5 / 8
57.5% KP
41,481
27% share
16,341g
250 CS · 7.7/m
MORTE VIOLENTA#NOOB
Skarner · Jungle
5 / 3 / 20
62.5% KP
25,623
16.7% share
14,472g
217 CS · 6.7/m
winwinwin#KR07
Ezreal · Mid
16 / 8 / 5
52.5% KP
40,123
26.1% share
18,605g
288 CS · 8.9/m
Morttheus#BR1
Caitlyn · ADC
3 / 5 / 12
37.5% KP
30,267
19.7% share
14,623g
252 CS · 7.8/m
frozen time#red
Bard · Support
1 / 5 / 27
70% KP
16,272
10.6% share
10,794g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
