Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Defeat
Ranked Solo/Duo · 179 days ago
2 / 9 / 4
K / D / A
18.8%
Kill participation
603.3
Damage / min
13,000g
370.9 gold / min
48
19 placed · 6 cleared
298
8.5 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgoyangyi#BR1
Varus · Top
3 / 9 / 8
34.4% KP
24,588
18.1% share
12,970g
270 CS · 7.7/m
teuzinBALA#BR01
Graves · Jungle
7 / 12 / 6
40.6% KP
33,975
25% share
16,700g
298 CS · 8.5/m
Namiru#peace
Jayce · Mid
2 / 9 / 4
18.8% KP
21,147
15.5% share
13,000g
298 CS · 8.5/m
gordamber#açai
Kai'Sa · ADC
18 / 8 / 4
68.8% KP
45,033
33.1% share
24,418g
369 CS · 10.5/m
elker#YYYYY
Yuumi · Support
2 / 8 / 21
71.9% KP
11,252
8.3% share
11,087g
13 CS · 0.4/m
Red side
Victorysaber#罪深い人
Jax · Top
5 / 10 / 5
22.2% KP
21,113
16.4% share
15,197g
267 CS · 7.6/m
むらた#anna
Brand · Jungle
14 / 4 / 20
75.6% KP
35,454
27.5% share
19,469g
255 CS · 7.3/m
ALOPRASPRIMEMODE#GOAT
Kassadin · Mid
8 / 6 / 11
42.2% KP
21,365
16.5% share
15,841g
241 CS · 6.9/m
Jax Teller#ISO
Ezreal · ADC
13 / 6 / 17
66.7% KP
40,366
31.3% share
20,242g
307 CS · 8.8/m
Stoneses7#br1
Nautilus · Support
5 / 7 / 29
75.6% KP
10,817
8.4% share
12,044g
36 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
