Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 178 days ago
6 / 9 / 0
K / D / A
28.6%
Kill participation
967.4
Damage / min
11,220g
422.6 gold / min
32
13 placed · 4 cleared
223
8.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTERMINA#zerok
Yasuo · Top
7 / 8 / 1
38.1% KP
27,844
30.8% share
11,265g
222 CS · 8.4/m
LEV Booki#DBECT
Shen · Jungle
3 / 3 / 9
57.1% KP
14,035
15.5% share
10,244g
174 CS · 6.6/m
Namiru#peace
Ryze · Mid
6 / 9 / 0
28.6% KP
25,685
28.4% share
11,220g
223 CS · 8.4/m
vanille noisette#ponkã
Anivia · ADC
4 / 8 / 5
42.9% KP
16,301
18% share
10,088g
162 CS · 6.1/m
jiu ji tae#ihtbp
Rell · Support
1 / 8 / 8
42.9% KP
6,474
7.2% share
7,351g
24 CS · 0.9/m
Red side
VictoryRei Do Retorno#AURA
Garen · Top
4 / 8 / 4
22.2% KP
15,151
11.7% share
9,763g
167 CS · 6.3/m
GRANDE ESCURIDÃO#NOOB
Pantheon · Jungle
7 / 1 / 11
50% KP
21,582
16.7% share
11,688g
181 CS · 6.8/m
Rato do asfalto#BR1
Yone · Mid
11 / 3 / 5
44.4% KP
29,023
22.4% share
14,752g
238 CS · 9/m
happy game#brbr
Ezreal · ADC
9 / 4 / 12
58.3% KP
48,444
37.4% share
14,545g
243 CS · 9.2/m
K1NGSLAYER#2020
Seraphine · Support
5 / 5 / 22
75% KP
15,395
11.9% share
10,225g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
