Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 176 days ago
11 / 6 / 6
K / D / A
60.7%
Kill participation
1,214.1
Damage / min
13,680g
489.7 gold / min
37
10 placed · 9 cleared
226
8.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJUV Confia#SCCP
Camille · Top
4 / 5 / 4
28.6% KP
18,341
17.9% share
11,297g
232 CS · 8.3/m
JUV SMALL#IVK
Lillia · Jungle
8 / 9 / 8
57.1% KP
21,462
20.9% share
12,589g
175 CS · 6.3/m
Namiru#peace
Aurora · Mid
11 / 6 / 6
60.7% KP
33,914
33.1% share
13,680g
226 CS · 8.1/m
profesor tomnam#BR2
Jhin · ADC
3 / 15 / 4
25% KP
15,495
15.1% share
10,386g
159 CS · 5.7/m
Kirby#sup
Bard · Support
2 / 12 / 9
39.3% KP
13,251
12.9% share
7,493g
18 CS · 0.6/m
Red side
Victorymentally dream#tubla
Kennen · Top
8 / 9 / 4
25.5% KP
23,895
18.5% share
11,875g
192 CS · 6.9/m
Twitch Lord Semi#br5
Rammus · Jungle
5 / 1 / 16
44.7% KP
16,257
12.6% share
13,509g
262 CS · 9.4/m
NAGASAWA#TOP1
Talon · Mid
7 / 11 / 14
44.7% KP
30,443
23.6% share
10,464g
154 CS · 5.5/m
hope#ur ok
Ahri · ADC
21 / 2 / 10
66% KP
42,796
33.2% share
17,069g
203 CS · 7.3/m
nemonemo#ropi
Nami · Support
6 / 5 / 30
76.6% KP
15,695
12.2% share
10,988g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
