Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 176 days ago
6 / 7 / 7
K / D / A
48.1%
Kill participation
1,326.6
Damage / min
13,070g
431.1 gold / min
34
10 placed · 4 cleared
245
8.1 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
12
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPETRUS#OWO
Swain · Top
6 / 10 / 7
48.1% KP
32,150
25.1% share
11,207g
179 CS · 5.9/m
Twitch Lord Semi#br5
Rammus · Jungle
2 / 4 / 12
51.9% KP
11,566
9% share
11,651g
205 CS · 6.8/m
Namiru#peace
Annie · Mid
6 / 7 / 7
48.1% KP
40,217
31.4% share
13,070g
245 CS · 8.1/m
Léski#GOAT
Samira · ADC
13 / 16 / 2
55.6% KP
33,643
26.3% share
15,716g
215 CS · 7.1/m
Rei Taric#King
Taric · Support
0 / 15 / 16
59.3% KP
10,369
8.1% share
8,361g
45 CS · 1.5/m
Red side
VictoryLEV Devost#BR2
Irelia · Top
7 / 8 / 9
30.8% KP
30,266
18.7% share
15,284g
259 CS · 8.5/m
むらた#anna
Brand · Jungle
15 / 4 / 16
59.6% KP
50,096
30.9% share
17,551g
261 CS · 8.6/m
Lose In Peace#End
Aurora · Mid
15 / 2 / 10
48.1% KP
36,677
22.6% share
15,840g
267 CS · 8.8/m
TwitchTV Zeyfrom#King
Nilah · ADC
11 / 9 / 17
53.8% KP
28,417
17.5% share
16,003g
163 CS · 5.4/m
Sprigatito#Lve
Thresh · Support
4 / 5 / 34
73.1% KP
16,585
10.2% share
11,144g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
