Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 175 days ago
16 / 6 / 14
K / D / A
56.6%
Kill participation
1,683.4
Damage / min
20,795g
523.4 gold / min
51
21 placed · 4 cleared
378
9.5 CS / min
Objective control
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryA Dangerous Lyfe#ADL1
Anivia · Top
4 / 16 / 11
28.3% KP
21,007
8.8% share
12,207g
193 CS · 4.9/m
PNG Caca#paiN
Jarvan IV · Jungle
5 / 15 / 34
73.6% KP
30,961
13% share
16,301g
231 CS · 5.8/m
Namiru#peace
Ryze · Mid
16 / 6 / 14
56.6% KP
66,888
28.1% share
20,795g
378 CS · 9.5/m
Laser#2404
Lucian · ADC
24 / 7 / 13
69.8% KP
72,181
30.4% share
29,572g
330 CS · 8.3/m
BladeRunner2049#Queen
Zoe · Support
4 / 13 / 31
66% KP
46,605
19.6% share
14,142g
69 CS · 1.7/m
Red side
Defeatcurty#emote
Irelia · Top
28 / 9 / 8
63.2% KP
64,896
33% share
24,303g
347 CS · 8.7/m
orbe anulador#ww21
Warwick · Jungle
8 / 11 / 12
35.1% KP
24,563
12.5% share
17,000g
264 CS · 6.6/m
D I O#TDC
Vladimir · Mid
12 / 10 / 8
35.1% KP
48,422
24.6% share
16,270g
277 CS · 7/m
Aithusa#lol
Yunara · ADC
7 / 12 / 15
38.6% KP
43,894
22.3% share
17,341g
269 CS · 6.8/m
r46u5#Slay水
Lulu · Support
2 / 12 / 35
64.9% KP
15,113
7.7% share
12,868g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
