Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 175 days ago
14 / 6 / 7
K / D / A
42%
Kill participation
1,102.1
Damage / min
17,918g
579.2 gold / min
23
12 placed · 3 cleared
273
8.8 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArlon Maligno#ligno
Olaf · Top
7 / 12 / 2
26.5% KP
34,712
24% share
10,926g
164 CS · 5.3/m
Just ä Clown#TDAH
Shaco · Jungle
10 / 8 / 12
64.7% KP
28,804
20% share
15,409g
239 CS · 7.7/m
drown#GABI
Qiyana · Mid
8 / 11 / 10
52.9% KP
23,397
16.2% share
13,270g
183 CS · 5.9/m
udMUyOF6jsOPhnj0#br1
Karthus · ADC
6 / 12 / 7
38.2% KP
40,282
27.9% share
14,783g
238 CS · 7.7/m
I Know You Will#UVA
Annie · Support
3 / 7 / 17
58.8% KP
17,171
11.9% share
9,993g
30 CS · 1/m
Red side
VictoryToji#무적의
K'Sante · Top
11 / 8 / 8
38% KP
27,764
20.8% share
15,798g
229 CS · 7.4/m
Rei Do Retorno#AURA
Xin Zhao · Jungle
7 / 9 / 14
42% KP
23,839
17.9% share
13,599g
178 CS · 5.8/m
Namiru#peace
Ryze · Mid
14 / 6 / 7
42% KP
34,091
25.5% share
17,918g
273 CS · 8.8/m
Float#Eden1
Aurelion Sol · ADC
14 / 5 / 11
50% KP
33,214
24.9% share
16,136g
211 CS · 6.8/m
Yan Diomande#LPZG
Neeko · Support
4 / 6 / 12
32% KP
14,585
10.9% share
10,087g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
