Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 171 days ago
12 / 10 / 3
K / D / A
60%
Kill participation
989.6
Damage / min
19,176g
547.1 gold / min
28
11 placed · 4 cleared
353
10.1 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOlive#kaizo
Gangplank · Top
8 / 14 / 3
44% KP
18,193
18.3% share
15,441g
210 CS · 6/m
Ferboy#crvg
Taliyah · Jungle
2 / 9 / 9
44% KP
20,946
21.1% share
14,309g
266 CS · 7.6/m
Namiru#peace
Yone · Mid
12 / 10 / 3
60% KP
34,685
34.9% share
19,176g
353 CS · 10.1/m
mefiex#br1
Lux · ADC
3 / 13 / 5
32% KP
16,713
16.8% share
13,162g
241 CS · 6.9/m
KatKomeSome#629
Nami · Support
0 / 12 / 11
44% KP
8,778
8.8% share
8,968g
19 CS · 0.5/m
Red side
VictoryMolho Neles#Valor
Quinn · Top
15 / 7 / 8
39.7% KP
40,485
25.9% share
18,104g
261 CS · 7.4/m
yato#nøir
Jarvan IV · Jungle
18 / 3 / 20
65.5% KP
38,126
24.4% share
19,734g
259 CS · 7.4/m
Sudai#br1
Malzahar · Mid
6 / 7 / 9
25.9% KP
19,838
12.7% share
15,042g
293 CS · 8.4/m
Schuhbart#0000
Syndra · ADC
14 / 4 / 14
48.3% KP
45,203
28.9% share
22,173g
281 CS · 8/m
Goopae#BR12
Rell · Support
5 / 4 / 24
50% KP
12,516
8% share
11,966g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
