Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 170 days ago
14 / 3 / 7
K / D / A
63.6%
Kill participation
1,182.3
Damage / min
13,669g
582.9 gold / min
27
11 placed · 2 cleared
184
7.8 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTempo#Aper
Kennen · Top
2 / 7 / 1
18.8% KP
13,225
21.3% share
7,407g
139 CS · 5.9/m
Chousen lMuteAll#br1
Maokai · Jungle
2 / 8 / 1
18.8% KP
11,173
18% share
7,295g
123 CS · 5.2/m
Zukyu#br1
Viktor · Mid
2 / 8 / 6
50% KP
16,899
27.2% share
8,855g
181 CS · 7.7/m
ColdDuskU#8061
Ashe · ADC
6 / 5 / 7
81.3% KP
13,806
22.2% share
9,907g
164 CS · 7/m
CAPIXABA MAROTO#marot
Karma · Support
4 / 5 / 9
81.3% KP
7,120
11.4% share
7,639g
35 CS · 1.5/m
Red side
Victoryリンク#hero
Aatrox · Top
4 / 0 / 3
21.2% KP
15,119
19.4% share
9,437g
174 CS · 7.4/m
G4MER#058
Master Yi · Jungle
14 / 4 / 4
54.5% KP
18,489
23.8% share
14,694g
190 CS · 8.1/m
Namiru#peace
Sylas · Mid
14 / 3 / 7
63.6% KP
27,724
35.7% share
13,669g
184 CS · 7.8/m
Faraday#br4
Yasuo · ADC
0 / 5 / 7
21.2% KP
8,056
10.4% share
9,438g
182 CS · 7.8/m
i can float too#still
Seraphine · Support
1 / 4 / 15
48.5% KP
8,356
10.7% share
8,686g
42 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
