Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 169 days ago
9 / 3 / 3
K / D / A
40%
Kill participation
1,193.8
Damage / min
12,974g
559.6 gold / min
24
10 placed · 4 cleared
240
10.4 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCrime PasSIONal#4500
Sion · Top
9 / 6 / 4
43.3% KP
24,133
28.4% share
12,641g
203 CS · 8.8/m
Ibrahim#BR01
Briar · Jungle
6 / 3 / 5
36.7% KP
16,862
19.9% share
10,925g
157 CS · 6.8/m
Namiru#peace
Yone · Mid
9 / 3 / 3
40% KP
27,676
32.6% share
12,974g
240 CS · 10.4/m
ADQuéuri#BR1
Sivir · ADC
6 / 1 / 1
23.3% KP
11,270
13.3% share
12,211g
219 CS · 9.4/m
iSelath#br1
Seraphine · Support
0 / 1 / 9
30% KP
4,927
5.8% share
6,968g
28 CS · 1.2/m
Red side
Defeatpedrotenebroso#206t
Trundle · Top
3 / 12 / 1
30.8% KP
10,930
18.6% share
8,765g
161 CS · 6.9/m
L9 Kassadin#odio
Ekko · Jungle
3 / 0 / 4
53.8% KP
13,583
23.1% share
9,971g
185 CS · 8/m
Fern#shyy
Hwei · Mid
1 / 4 / 5
46.2% KP
15,149
25.7% share
9,157g
203 CS · 8.8/m
Demonic#98763
Kai'Sa · ADC
3 / 7 / 3
46.2% KP
12,753
21.7% share
9,266g
150 CS · 6.5/m
BBN MatMac#8632
Thresh · Support
3 / 7 / 7
76.9% KP
6,462
11% share
7,112g
36 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
