Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 169 days ago
10 / 8 / 4
K / D / A
35%
Kill participation
1,659.2
Damage / min
15,101g
513.9 gold / min
35
13 placed · 4 cleared
283
9.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkoboreru namida#rg55
Jayce · Top
6 / 7 / 6
41.4% KP
27,757
19.5% share
13,224g
226 CS · 7.7/m
Darkcoelho#BR1
Zac · Jungle
4 / 7 / 11
51.7% KP
25,288
17.8% share
11,439g
146 CS · 5/m
SEKKER#br1
Sion · Mid
10 / 7 / 8
62.1% KP
34,290
24.1% share
13,434g
184 CS · 6.3/m
Tiger#rnk1
Kai'Sa · ADC
6 / 11 / 7
44.8% KP
35,048
24.6% share
14,161g
210 CS · 7.1/m
kyuna#xcx
Sona · Support
3 / 8 / 14
58.6% KP
20,065
14.1% share
9,043g
29 CS · 1/m
Red side
VictoryO Embuchador#Kcete
K'Sante · Top
10 / 7 / 4
35% KP
28,514
17.8% share
12,709g
178 CS · 6.1/m
OVO CUZUDO#jao3p
Nunu & Willump · Jungle
9 / 5 / 16
62.5% KP
19,315
12% share
13,354g
173 CS · 5.9/m
Namiru#peace
Yone · Mid
10 / 8 / 4
35% KP
48,753
30.4% share
15,101g
283 CS · 9.6/m
Apolo#SWAIN
Swain · ADC
10 / 4 / 13
57.5% KP
50,008
31.2% share
16,888g
260 CS · 8.8/m
jesse lingard#quiet
Thresh · Support
1 / 5 / 22
57.5% KP
13,832
8.6% share
9,054g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
