Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 169 days ago
13 / 7 / 2
K / D / A
45.5%
Kill participation
1,543.4
Damage / min
13,911g
589 gold / min
15
8 placed · 1 cleared
215
9.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryim not abel#BR1
Jayce · Top
6 / 7 / 6
36.4% KP
19,722
19.4% share
10,513g
179 CS · 7.6/m
Joaogador#STARS
Skarner · Jungle
8 / 5 / 15
69.7% KP
17,456
17.1% share
12,019g
158 CS · 6.7/m
Namiru#peace
Yone · Mid
13 / 7 / 2
45.5% KP
36,449
35.8% share
13,911g
215 CS · 9.1/m
Sydney Sweeney#VADÏA
Seraphine · ADC
3 / 3 / 13
48.5% KP
17,447
17.1% share
10,806g
177 CS · 7.5/m
plzk#br1
Vel'Koz · Support
3 / 0 / 12
45.5% KP
10,846
10.6% share
7,897g
49 CS · 2.1/m
Red side
Defeat67AURALIGAR67#67676
Mordekaiser · Top
6 / 7 / 5
50% KP
23,145
31.7% share
9,624g
172 CS · 7.3/m
maronato#rat
Viego · Jungle
7 / 8 / 5
54.5% KP
17,262
23.6% share
10,888g
139 CS · 5.9/m
ruanzín#BR1
Camille · Mid
7 / 5 / 1
36.4% KP
18,804
25.7% share
9,562g
173 CS · 7.3/m
arma vastator#br1
Aphelios · ADC
2 / 7 / 1
13.6% KP
9,245
12.7% share
8,962g
187 CS · 7.9/m
NAMInhaBolha#SUP
Nami · Support
0 / 6 / 6
27.3% KP
4,606
6.3% share
5,787g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
