Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 162 days ago
9 / 4 / 10
K / D / A
52.8%
Kill participation
1,401.4
Damage / min
16,585g
509 gold / min
32
15 placed · 3 cleared
284
8.7 CS / min
Objective control
5
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLady Maria#1905
Akali · Top
10 / 6 / 4
38.9% KP
25,604
17.8% share
14,776g
215 CS · 6.6/m
Just ä Clown#TDAH
Shaco · Jungle
13 / 2 / 6
52.8% KP
32,126
22.3% share
20,436g
317 CS · 9.7/m
Namiru#peace
Aurelion Sol · Mid
9 / 4 / 10
52.8% KP
45,663
31.8% share
16,585g
284 CS · 8.7/m
Dioge#2002
Ezreal · ADC
3 / 9 / 7
27.8% KP
30,487
21.2% share
12,802g
230 CS · 7.1/m
Thalin#000
Seraphine · Support
1 / 9 / 10
30.6% KP
9,876
6.9% share
9,467g
45 CS · 1.4/m
Red side
Defeatacaboupapel#banhe
Viktor · Top
4 / 11 / 11
50% KP
30,038
25.6% share
12,476g
260 CS · 8/m
guiqes#milo
Naafiri · Jungle
9 / 10 / 11
66.7% KP
26,481
22.6% share
12,982g
171 CS · 5.2/m
Flxrzinha#br1
Tahm Kench · Mid
7 / 5 / 1
26.7% KP
17,283
14.8% share
11,061g
199 CS · 6.1/m
sirifacendobara#br1
Veigar · ADC
10 / 6 / 6
53.3% KP
35,330
30.2% share
16,931g
285 CS · 8.7/m
otaldokyoto#2901
Karma · Support
0 / 4 / 24
80% KP
8,038
6.9% share
8,764g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
