Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 162 days ago
14 / 4 / 12
K / D / A
70.3%
Kill participation
1,083.9
Damage / min
16,021g
563.1 gold / min
53
6 placed · 12 cleared
225
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBG henferper#br1
Cho'Gath · Top
0 / 7 / 1
5.3% KP
14,958
15.7% share
8,969g
212 CS · 7.5/m
Declan McKenna#br1
Viego · Jungle
6 / 10 / 4
52.6% KP
12,666
13.3% share
10,938g
160 CS · 5.6/m
kngg0d#1806
LeBlanc · Mid
5 / 6 / 4
47.4% KP
27,334
28.7% share
10,287g
191 CS · 6.7/m
Kopietz#Karma
Ashe · ADC
3 / 6 / 9
63.2% KP
27,041
28.4% share
12,059g
222 CS · 7.8/m
jiu ji tae#ihtbp
Nidalee · Support
5 / 8 / 8
68.4% KP
13,242
13.9% share
8,970g
21 CS · 0.7/m
Red side
VictoryFlxrzinha#br1
Tahm Kench · Top
10 / 1 / 7
45.9% KP
36,303
29.4% share
13,354g
224 CS · 7.9/m
Namiru#peace
Jarvan IV · Jungle
14 / 4 / 12
70.3% KP
30,838
24.9% share
16,021g
225 CS · 7.9/m
Techy#777
Kassadin · Mid
5 / 3 / 5
27% KP
18,912
15.3% share
11,745g
237 CS · 8.3/m
Masake#KR2
Jhin · ADC
4 / 7 / 17
56.8% KP
22,852
18.5% share
13,499g
208 CS · 7.3/m
Yutaka#CN1
Bard · Support
4 / 4 / 20
64.9% KP
14,746
11.9% share
10,004g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
