Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 160 days ago
9 / 6 / 11
K / D / A
58.8%
Kill participation
1,029.8
Damage / min
13,130g
473.2 gold / min
29
14 placed · 2 cleared
217
7.8 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFern#shyy
Ornn · Top
1 / 3 / 7
23.5% KP
10,761
8.7% share
9,538g
182 CS · 6.6/m
seontaegdoem#선택됨
Naafiri · Jungle
18 / 4 / 9
79.4% KP
41,287
33.4% share
16,733g
191 CS · 6.9/m
Namiru#peace
Aurelion Sol · Mid
9 / 6 / 11
58.8% KP
28,578
23.1% share
13,130g
217 CS · 7.8/m
Danielucario#br1
Ashe · ADC
5 / 3 / 10
44.1% KP
36,855
29.9% share
13,907g
226 CS · 8.1/m
Só salvo o GmK#Cura
Milio · Support
1 / 2 / 24
73.5% KP
5,986
4.8% share
9,405g
36 CS · 1.3/m
Red side
DefeatDecent Devon#BR1
Urgot · Top
7 / 5 / 2
50% KP
19,340
21.7% share
12,085g
201 CS · 7.2/m
Shy1#UwU
Nidalee · Jungle
4 / 6 / 3
38.9% KP
12,523
14.1% share
11,700g
207 CS · 7.5/m
5 PIGS 1 TEAM#HELP
Galio · Mid
4 / 8 / 5
50% KP
26,032
29.2% share
10,601g
202 CS · 7.3/m
Quill#ADC
Smolder · ADC
2 / 6 / 4
33.3% KP
16,829
18.9% share
10,474g
210 CS · 7.6/m
jiu ji tae#ihtbp
Camille · Support
1 / 9 / 8
50% KP
14,343
16.1% share
7,430g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
