Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lissandra
Victory
Ranked Solo/Duo · 158 days ago
8 / 3 / 8
K / D / A
34.8%
Kill participation
833.1
Damage / min
12,783g
502.3 gold / min
31
12 placed · 4 cleared
249
9.8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLuoXuan#有那个必要
Singed · Top
2 / 8 / 5
29.2% KP
12,705
15.3% share
9,055g
196 CS · 7.7/m
molusco lula#bob
Lee Sin · Jungle
14 / 6 / 1
62.5% KP
18,743
22.6% share
14,916g
160 CS · 6.3/m
sing 4 da moment#90210
Swain · Mid
3 / 7 / 7
41.7% KP
16,533
19.9% share
9,779g
229 CS · 9/m
Lua#Couto
Senna · ADC
3 / 13 / 11
58.3% KP
19,841
23.9% share
11,337g
128 CS · 5/m
Geist#εïз
Vel'Koz · Support
2 / 12 / 10
50% KP
15,264
18.4% share
7,039g
38 CS · 1.5/m
Red side
Victoryapenas sacanagem#back
Garen · Top
10 / 1 / 7
37% KP
26,302
24.9% share
12,828g
183 CS · 7.2/m
gutasso#lol
Talon · Jungle
8 / 6 / 12
43.5% KP
16,447
15.6% share
13,892g
201 CS · 7.9/m
Namiru#peace
Lissandra · Mid
8 / 3 / 8
34.8% KP
21,203
20.1% share
12,783g
249 CS · 9.8/m
DONRUANCAFAJESTE#SL1
Lucian · ADC
16 / 7 / 5
45.7% KP
31,549
29.9% share
14,448g
196 CS · 7.7/m
义Iron义#sup
Nautilus · Support
4 / 7 / 20
52.2% KP
9,919
9.4% share
9,441g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
