Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 156 days ago
13 / 6 / 3
K / D / A
51.6%
Kill participation
1,329.8
Damage / min
14,972g
538.9 gold / min
21
11 placed · 0 cleared
247
8.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattop41571239#Hoben
Rumble · Top
7 / 2 / 2
40.9% KP
19,535
24.3% share
12,188g
203 CS · 7.3/m
mayhem#deadx
Graves · Jungle
4 / 11 / 6
45.5% KP
16,327
20.3% share
11,327g
170 CS · 6.1/m
shadow slave#CN1
Irelia · Mid
4 / 7 / 2
27.3% KP
10,802
13.5% share
10,231g
194 CS · 7/m
hollowed ghosty#bless
Draven · ADC
7 / 4 / 3
45.5% KP
25,923
32.3% share
15,026g
242 CS · 8.7/m
iska#br2
Nautilus · Support
0 / 7 / 13
59.1% KP
7,708
9.6% share
7,298g
21 CS · 0.8/m
Red side
VictorySoloKillFriagem#BR1
Xin Zhao · Top
4 / 5 / 7
35.5% KP
18,385
18.2% share
11,302g
196 CS · 7.1/m
Gragolandia#MILK
Gragas · Jungle
7 / 3 / 9
51.6% KP
17,392
17.3% share
14,801g
263 CS · 9.5/m
Namiru#peace
Hwei · Mid
13 / 6 / 3
51.6% KP
36,945
36.7% share
14,972g
247 CS · 8.9/m
STOCKS TRUSTZ#br11
Senna · ADC
7 / 5 / 11
58.1% KP
21,349
21.2% share
13,729g
201 CS · 7.2/m
Só salvo o GmK#Cura
Yuumi · Support
0 / 3 / 17
54.8% KP
6,719
6.7% share
8,233g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
