Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Victory
Ranked Solo/Duo · 155 days ago
12 / 3 / 8
K / D / A
52.6%
Kill participation
1,117.8
Damage / min
12,753g
451.7 gold / min
33
13 placed · 7 cleared
221
7.8 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryXoraV1#br1
Xin Zhao · Top
3 / 7 / 12
39.5% KP
19,094
16.3% share
10,287g
147 CS · 5.2/m
BloodLord#RKGM
Briar · Jungle
10 / 3 / 8
47.4% KP
19,880
17% share
14,766g
170 CS · 6/m
Namiru#peace
Ahri · Mid
12 / 3 / 8
52.6% KP
31,560
27% share
12,753g
221 CS · 7.8/m
Trigao#0908
Kalista · ADC
10 / 5 / 11
55.3% KP
30,946
26.5% share
15,164g
246 CS · 8.7/m
MARIAH CARRYe#br1
Bard · Support
3 / 5 / 21
63.2% KP
15,448
13.2% share
9,135g
37 CS · 1.3/m
Red side
Defeatmentally dream#tubla
K'Sante · Top
6 / 6 / 4
43.5% KP
23,472
22.7% share
10,526g
183 CS · 6.5/m
Rei Marciano#SMR
Viego · Jungle
8 / 6 / 3
47.8% KP
13,972
13.5% share
11,616g
192 CS · 6.8/m
Shirii#BR1
Viktor · Mid
5 / 6 / 5
43.5% KP
28,092
27.2% share
11,154g
213 CS · 7.5/m
ADC Zairos#BR01
Sivir · ADC
3 / 10 / 8
47.8% KP
27,421
26.5% share
12,334g
188 CS · 6.7/m
BBN MatMac#8632
Lulu · Support
1 / 10 / 11
52.2% KP
10,427
10.1% share
8,146g
61 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
