Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 151 days ago
14 / 1 / 2
K / D / A
53.3%
Kill participation
1,199.4
Damage / min
15,521g
681.7 gold / min
27
9 placed · 3 cleared
241
10.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnkeris#0000
Malphite · Top
6 / 6 / 8
77.8% KP
22,143
37.1% share
9,147g
138 CS · 6.1/m
Ferboy#crvg
Taliyah · Jungle
7 / 7 / 5
66.7% KP
18,264
30.6% share
10,302g
155 CS · 6.8/m
yuuta rebuilt#001
Kayle · Mid
1 / 5 / 1
11.1% KP
5,630
9.4% share
7,613g
171 CS · 7.5/m
Dantinhass#VIC
Yunara · ADC
3 / 7 / 6
50% KP
7,850
13.2% share
8,959g
142 CS · 6.2/m
LTP Medivh#br1
Milio · Support
1 / 5 / 10
61.1% KP
5,754
9.6% share
6,240g
32 CS · 1.4/m
Red side
Victoryscuro#blox
Aatrox · Top
1 / 5 / 4
16.7% KP
16,215
17.5% share
8,987g
183 CS · 8/m
gabrinoel#19961
Teemo · Jungle
5 / 4 / 8
43.3% KP
14,358
15.5% share
10,904g
170 CS · 7.5/m
Namiru#peace
Yone · Mid
14 / 1 / 2
53.3% KP
27,306
29.4% share
15,521g
241 CS · 10.6/m
Papi#CUCKO
Karthus · ADC
8 / 5 / 7
50% KP
24,320
26.2% share
13,595g
234 CS · 10.3/m
HIDRAZINA#1909
Brand · Support
2 / 3 / 11
43.3% KP
10,674
11.5% share
8,598g
36 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
