Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 151 days ago
12 / 9 / 12
K / D / A
64.9%
Kill participation
1,569.3
Damage / min
16,303g
536.6 gold / min
29
13 placed · 3 cleared
238
7.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysnow#may
Aurora · Top
8 / 2 / 9
45.9% KP
37,518
28.3% share
14,622g
277 CS · 9.1/m
Yi de Calcinha#091
Kha'Zix · Jungle
7 / 7 / 8
40.5% KP
15,306
11.5% share
13,630g
183 CS · 6/m
Namiru#peace
Orianna · Mid
12 / 9 / 12
64.9% KP
47,682
35.9% share
16,303g
238 CS · 7.8/m
branquin q pisa#forte
Nilah · ADC
8 / 6 / 12
54.1% KP
17,104
12.9% share
17,287g
242 CS · 8/m
Guta the Great#Gutaa
Senna · Support
2 / 9 / 13
40.5% KP
15,183
11.4% share
9,781g
30 CS · 1/m
Red side
DefeatDuguitos#1shot
Pantheon · Top
5 / 9 / 3
24.2% KP
19,093
16.6% share
10,828g
187 CS · 6.2/m
Buenow#mama
Lee Sin · Jungle
8 / 7 / 7
45.5% KP
19,593
17% share
12,720g
183 CS · 6/m
PERFECTSUPERSTAR#123
Ryze · Mid
12 / 7 / 9
63.6% KP
40,818
35.4% share
14,976g
246 CS · 8.1/m
Made of Stone#ROSES
Yunara · ADC
7 / 10 / 7
42.4% KP
29,156
25.3% share
16,231g
284 CS · 9.3/m
Gael#gasfu
Milio · Support
1 / 4 / 17
54.5% KP
6,583
5.7% share
8,555g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
