Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 150 days ago
9 / 3 / 12
K / D / A
61.8%
Kill participation
1,406.6
Damage / min
13,082g
500.6 gold / min
30
12 placed · 4 cleared
225
8.6 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatrip rafalokura#mama
Shen · Top
1 / 10 / 3
12.1% KP
10,882
10.7% share
6,296g
98 CS · 3.8/m
misa#juny
Evelynn · Jungle
15 / 2 / 3
54.5% KP
28,230
27.7% share
14,348g
189 CS · 7.2/m
Maathe#LCK
Viktor · Mid
4 / 7 / 7
33.3% KP
20,839
20.4% share
8,929g
159 CS · 6.1/m
Aegis#ijji
Ezreal · ADC
13 / 6 / 10
69.7% KP
34,574
33.9% share
15,270g
214 CS · 8.2/m
SPH Indra#LTAS
Karma · Support
0 / 9 / 23
69.7% KP
7,522
7.4% share
8,090g
29 CS · 1.1/m
Red side
Victoryjeremel#br2
K'Sante · Top
3 / 6 / 5
23.5% KP
17,263
15.9% share
8,835g
157 CS · 6/m
Back To Black#Amy W
Master Yi · Jungle
16 / 6 / 4
58.8% KP
20,717
19.1% share
16,545g
212 CS · 8.1/m
Namiru#peace
Orianna · Mid
9 / 3 / 12
61.8% KP
36,758
33.8% share
13,082g
225 CS · 8.6/m
zepaaulo#BR2
Smolder · ADC
3 / 10 / 7
29.4% KP
15,530
14.3% share
9,639g
169 CS · 6.5/m
miss u everyday#1807
Camille · Support
3 / 8 / 17
58.8% KP
18,431
17% share
9,917g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
