Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lucian
Defeat
Ranked Solo/Duo · 148 days ago
7 / 8 / 10
K / D / A
37.8%
Kill participation
1,376.5
Damage / min
16,270g
492.3 gold / min
42
13 placed · 12 cleared
293
8.9 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNext to me#drx
Jax · Top
10 / 14 / 4
31.1% KP
37,807
22.6% share
14,084g
195 CS · 5.9/m
BIBI LOVER#Xapel
Kha'Zix · Jungle
20 / 7 / 7
60% KP
47,438
28.3% share
21,012g
230 CS · 7/m
Liu Zhigang#2418
Qiyana · Mid
7 / 12 / 5
26.7% KP
28,831
17.2% share
12,942g
205 CS · 6.2/m
Namiru#peace
Lucian · ADC
7 / 8 / 10
37.8% KP
45,494
27.1% share
16,270g
293 CS · 8.9/m
Hououin Kyouma#6007
Lulu · Support
1 / 10 / 18
42.2% KP
8,067
4.8% share
10,145g
30 CS · 0.9/m
Red side
Victorysaori#seya7
Aatrox · Top
22 / 6 / 6
54.9% KP
49,270
34.1% share
19,296g
191 CS · 5.8/m
Loren7#br1
Ekko · Jungle
9 / 13 / 10
37.3% KP
20,482
14.2% share
15,409g
200 CS · 6.1/m
Crip 21#br1
Ryze · Mid
9 / 9 / 13
43.1% KP
29,672
20.6% share
16,672g
277 CS · 8.4/m
Lusqueta#루스케타
Caitlyn · ADC
5 / 8 / 10
29.4% KP
27,770
19.2% share
15,331g
263 CS · 8/m
just enough#opra
Senna · Support
6 / 9 / 17
45.1% KP
17,178
11.9% share
13,308g
52 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
