Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 147 days ago
2 / 2 / 22
K / D / A
61.5%
Kill participation
376.6
Damage / min
9,655g
352.2 gold / min
97
37 placed · 15 cleared
45
1.6 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPasieia#br1
Garen · Top
2 / 5 / 5
35% KP
12,569
12.7% share
10,745g
216 CS · 7.9/m
brunindev#TMG
Kindred · Jungle
5 / 9 / 9
70% KP
24,089
24.3% share
11,638g
148 CS · 5.4/m
girlfromnowhere#66666
Katarina · Mid
8 / 9 / 5
65% KP
27,199
27.4% share
12,397g
172 CS · 6.3/m
Haise#01010
Aurelion Sol · ADC
4 / 10 / 6
50% KP
15,987
16.1% share
10,763g
167 CS · 6.1/m
Stephen Kirk#BigE
Xerath · Support
1 / 6 / 10
55% KP
19,478
19.6% share
8,048g
49 CS · 1.8/m
Red side
Victoryroberth gabriel#sla
Vayne · Top
7 / 4 / 4
28.2% KP
18,569
16.4% share
12,025g
195 CS · 7.1/m
Twitch Lord Semi#br1
Nocturne · Jungle
7 / 4 / 10
43.6% KP
19,248
17% share
13,181g
240 CS · 8.8/m
aloegarten#420
Ekko · Mid
18 / 5 / 6
61.5% KP
42,056
37.1% share
18,581g
277 CS · 10.1/m
Requiem#2505
Senna · ADC
5 / 5 / 25
76.9% KP
23,166
20.4% share
14,926g
177 CS · 6.5/m
Namiru#peace
Karma · Support
2 / 2 / 22
61.5% KP
10,326
9.1% share
9,655g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
