Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Defeat
Ranked Solo/Duo · 146 days ago
10 / 11 / 18
K / D / A
63.6%
Kill participation
771.6
Damage / min
15,918g
454.2 gold / min
58
10 placed · 10 cleared
212
6 CS / min
Objective control
1
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFlxrzinha#br1
Tahm Kench · Top
2 / 6 / 16
35.3% KP
25,458
14.9% share
12,685g
181 CS · 5.2/m
O DEUS DA QUEUE#tmt
Quinn · Jungle
26 / 7 / 8
66.7% KP
62,044
36.2% share
23,222g
254 CS · 7.2/m
twitchfaturetosl#top1
Cassiopeia · Mid
6 / 15 / 13
37.3% KP
27,025
15.8% share
13,599g
226 CS · 6.4/m
sunrise#BR01
Smolder · ADC
11 / 8 / 10
41.2% KP
42,058
24.6% share
20,134g
327 CS · 9.3/m
Oryx#Horn
Rakan · Support
6 / 8 / 27
64.7% KP
14,659
8.6% share
12,930g
39 CS · 1.1/m
Red side
Defeatsleepwalking#002
Darius · Top
13 / 9 / 2
34.1% KP
31,331
16.4% share
15,551g
223 CS · 6.4/m
Namiru#peace
Jarvan IV · Jungle
10 / 11 / 18
63.6% KP
27,046
14.2% share
15,918g
212 CS · 6/m
sing 4 da moment#90210
Viktor · Mid
2 / 8 / 15
38.6% KP
43,734
22.9% share
14,173g
286 CS · 8.2/m
firyan#16y
Veigar · ADC
16 / 12 / 7
52.3% KP
73,775
38.7% share
18,710g
233 CS · 6.6/m
Dale Cooper#café
Nami · Support
3 / 11 / 24
61.4% KP
14,870
7.8% share
11,182g
28 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
