Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

LeBlanc
Victory
Ranked Solo/Duo · 143 days ago
16 / 2 / 5
K / D / A
47.7%
Kill participation
1,505.5
Damage / min
16,100g
590.5 gold / min
34
8 placed · 4 cleared
226
8.3 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBocchi#KKB
Vladimir · Top
0 / 3 / 3
10.7% KP
10,353
11.2% share
9,162g
236 CS · 8.7/m
Dajar the Legend#GOAT
Brand · Jungle
4 / 10 / 10
50% KP
20,944
22.6% share
10,362g
149 CS · 5.5/m
STUBBORN AS HELL#wind
Yasuo · Mid
4 / 6 / 5
32.1% KP
16,722
18.1% share
11,652g
253 CS · 9.3/m
FlapBoB#Clown
Ezreal · ADC
16 / 10 / 4
71.4% KP
30,991
33.5% share
14,985g
174 CS · 6.4/m
BOT PRX#ROXA
Bard · Support
4 / 15 / 15
67.9% KP
13,595
14.7% share
9,377g
11 CS · 0.4/m
Red side
VictoryBUFF SINGED JG#PanN
Singed · Top
2 / 5 / 7
20.5% KP
11,974
9.7% share
10,907g
237 CS · 8.7/m
uru#spfc
Viego · Jungle
8 / 6 / 10
40.9% KP
16,250
13.2% share
12,678g
181 CS · 6.6/m
Namiru#peace
LeBlanc · Mid
16 / 2 / 5
47.7% KP
41,050
33.3% share
16,100g
226 CS · 8.3/m
scuro#blox
Kai'Sa · ADC
14 / 6 / 13
61.4% KP
44,755
36.3% share
16,756g
208 CS · 7.6/m
cabeça de gelo#8888
Galio · Support
4 / 9 / 18
50% KP
9,235
7.5% share
9,744g
37 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
