Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 143 days ago
11 / 7 / 7
K / D / A
46.2%
Kill participation
1,142.8
Damage / min
15,857g
491.4 gold / min
27
16 placed · 2 cleared
263
8.2 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMixyce#3006
Gwen · Top
3 / 6 / 3
14% KP
18,669
13.3% share
11,172g
213 CS · 6.6/m
detas#cvt
Lee Sin · Jungle
17 / 4 / 18
81.4% KP
36,603
26.1% share
18,602g
211 CS · 6.5/m
snipez progresso#goat
Yasuo · Mid
7 / 10 / 13
46.5% KP
31,920
22.7% share
13,095g
228 CS · 7.1/m
Frahlienah#br1
Jinx · ADC
15 / 7 / 15
69.8% KP
34,790
24.8% share
19,296g
265 CS · 8.2/m
goonbait#6 7
Morgana · Support
1 / 12 / 29
69.8% KP
18,421
13.1% share
9,857g
30 CS · 0.9/m
Red side
Defeatnot your exit lp#777
Akali · Top
8 / 8 / 6
35.9% KP
28,403
22.6% share
14,338g
205 CS · 6.4/m
yyuki#br1
Kayn · Jungle
9 / 6 / 5
35.9% KP
18,339
14.6% share
13,731g
223 CS · 6.9/m
Namiru#peace
Aurora · Mid
11 / 7 / 7
46.2% KP
36,873
29.4% share
15,857g
263 CS · 8.2/m
911 991 turbo S#br1
Draven · ADC
11 / 12 / 6
43.6% KP
34,256
27.3% share
16,815g
236 CS · 7.3/m
Prince#BR2
Thresh · Support
0 / 10 / 24
61.5% KP
7,560
6% share
9,727g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
